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Vortex for Vega Prime, developed by CMLabs, is a development platform for modeling physically accurate vehicles, articulated machinery and robots for realtime simulation. Based on the principles of Newtonian physics, Vortex for Vega Prime features a rich toolset for creating fully interactive scenarios. Vortex for Vega Prime is tightly integrated with Vega Prime and enables developers to deliver applications more effectively.
Vortex for Vega Prime is a flexible platform for simulating land-based vehicles or machines with real-world attributes. The comprehensive feature set includes rigid-body dynamics, a comprehensive joint library with motors and limits, accurate collision detection and vehicle dynamics. Applications developers can create gears, motors, suspension models, hydraulics, wheels or tracks and other components that when assembled, result in a vehicle or machine that moves and behaves correctly. Additionally, developers are able to add physics to all the objects in a scene for a truly interactive simulation with no restrictions on behavior.
Vortex for Vega Prime is tightly integrated with Vega Prime. This includes a LynX Prime interface that significantly reduces programming effort; many of the physical parameters can easily be constructed using drop down menus. A preview window with keyboard support can be used for application testing and optimization, and further facilitates design iteration and delivery.
Optimized for demanding, industrial applications, Vortex for Vega Prime strikes a balance between fidelity and speed. The general toolset makes Vortex for Vega Prime a flexible platform for multiple simulator development. It has been deployed in realtime simulations used for operator training, product design, usability testing, and path planning for unmanned vehicles.
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LynX Prime interface with keyboard support |
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Unique combination of physics integrated with collision detection and collision response |
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Comprehensive vehicle dynamics |
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All parameters can be modified at runtime |
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Realtime performance - applications can be expected to run at 60 Hz |
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Professional services and training |


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LynX Prime interface with easy to follow menus for adding physics attributes |
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Preview capability and keyboard control in LynX Prime viewer speeds design, testing and optimization |
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Rich joint library, including ball-and-socket, hinge, prismatic |
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Connect joints in series for unlimited DOF |
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Motorize joints or set constraint limits such as damping or restitution |
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Stable handling of closed kinematic loops |
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Comprehensive vehicle dynamics including torque, gears, suspension models and wheel traction |
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Fast and accurate collision detection with minimal CPU overhead |
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Support for a large number of collision types, including geometric primitives, composite objects, planes or height field |
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Collision sensors enable developer to initiate events at time of collision and separation |
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Accurate collision response for large numbers of simulated objects with realtime performance |
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Double precision computation for maximum fidelity |
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Graphical and physical properties are automatically synchronized during runtime |


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Robust - Proven in over 80 defense and commercial applications |
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Easy to use - LynX Prime interface minimizes programming effort |
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Reduce cost - Accelerate development schedules and minimize risk |
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Return on Investment - Flexible development platform for multiple simulator deployment |


Available for Vega Prime v2.0.x
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Windows workstation, 1.0 GHz |
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1 GB RAM |
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4 GB hard drive |
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CD Rom drive |
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OpenGL 1.2 compliant graphics card |
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Windows XP Professional or Windows 2000 Professional Service Pack 2 |
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Visual C++ 6.0 Service Pack 5 |
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