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runtime
vega prime

modules
camera
dr
fx
ladbm
light lobes
marine
sensor prime
ir scene
ir sensor
vega prime radar
tmm
modules
blueberry3d
di-guy
dis/hla
gl studio
immersive
vortex


TMM (Texture Material Mapper) is an optional tool that makes it possible to material-classify all of the textures in a visual/IR database. Just as color textures add realism to the simulated visual world, TMM is designed to help add detail and realism to the simulated sensor scene.

The materials themselves are contained in a user-extensible database and include descriptions in terms of wavelength-dependent reflectance, heat-transfer and radar properties. Both Vega Prime IR Scene and Vega Prime Radar use these material-classified textures to determine the material properties of the visual database.

TMM can classify individual texels with composite materials comprised of up to three individual materials at user-defined ratios to generate accurate classifications. The Smart Create feature can be used to perform automated classification of a texture when provided with a set of user-specified training texels.

TMM Sample Materials
Soils
Vegetation
Construction
Composites
Paints



Allows all textures in the visual database to be material classified
Material classifications can be used to provide texel-level detail throughout the entire Sensor Prime product suite
Comprehensive, extendable sample materials database included



Unparalleled Performance
Create texel radiance calculations as specific as time of day
Maximum Productivity
Built specifically for the stringent requirements of cross platform realtime 3D application development and deployment
Added Value
Unmatched experience in realtime 3D simulation solutions



WINDOWS
Windows workstation, 1.0 GHz
1 GB RAM
4 GB hard disk space
CD Rom drive
OpenGL 1.2 compliant graphics card
Windows XP Professional

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