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TMM (Texture Material Mapper) is an optional tool that makes it possible to material-classify all of the textures in a visual/IR database. Just as color textures add realism to the simulated visual world, TMM is designed to help add detail and realism to the simulated sensor scene.
The materials themselves are contained in a user-extensible database and include descriptions in terms of wavelength-dependent reflectance, heat-transfer and radar properties. Both Vega Prime IR Scene and Vega Prime Radar use these material-classified textures to determine the material properties of the visual database.
TMM can classify individual texels with composite materials comprised of up to three individual materials at user-defined ratios to generate accurate classifications. The Smart Create feature can be used to perform automated classification of a texture when provided with a set of user-specified training texels.
TMM Sample Materials
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Soils |
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Vegetation |
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Construction |
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Composites |
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Paints |


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Allows all textures in the visual database to be material classified |
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Material classifications can be used to provide texel-level detail throughout the entire Sensor Prime product suite |
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Comprehensive, extendable sample materials database included |


| Unparalleled Performance |
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Create texel radiance calculations as specific as time of day |
| Maximum Productivity |
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Built specifically for the stringent requirements of cross platform realtime 3D application development and deployment |
| Added Value |
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Unmatched experience in realtime 3D simulation solutions |


| WINDOWS |
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Windows workstation, 1.0 GHz |
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1 GB RAM |
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4 GB hard disk space |
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CD Rom drive |
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OpenGL 1.2 compliant graphics card |
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Windows XP Professional |
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