|
         
 
       
  
 



 


 
 
 
 
 
 
 
 
 
 
 

 
 
 
 
 
 

|
 |
 
 
Creating water surfaces for simulating realistic oceans, lakes, or coastlines in realtime simulation is a difficult and time consuming task. Vega Prime Marine solves this problem by providing the capability for users to easily add realistic dynamic water to any Vega Prime application. Vega Prime Marine combines the realism of an accurately synthesized dynamic ocean surface, with the performance required for interactive realtime 3D simulation and training. This optional module provides a high performance native wave model that allows for the control of sea state, including distributions of direction, height, wavelength, and alignment with the wind.
Developers can define parameters as well as vessel characteristics that provide control of the appearance of bow waves, stern and hull wakes. Multiple parameters are also provided to allow users to define specific behavior and appearance of the dynamic ocean(s) within the scene. Additionally, Vega Prime Marine has the capability to accurately model shallow water behavior for realistic shorelines including breaking wave effects, depth transition effects, and sand bars.
Vega Prime Marine allows the user to incorporate their own custom wave simulation algorithms, with the resulting waves handled and rendered equivalently to the out-of-box, pre-defined wave models that are native to the module. This results in the realistic optics (i.e., the reflection, refraction, and propagation of light) and shading natively provided by Vega Prime Marine's employment of hardware shader technology to be readily available for applications that have user-defined wave simulation algorithms. Regardless of the complexity of the wave model, Vega Prime Marine provides an open and intuitive interface for utilizing it.
Vega Prime Marine includes the Vega Prime FX module, providing the necessary effects for realistically simulating ocean surfaces and the vessels that must interact with them.


 |
A high performance approach for realtime 3D applications |
 |
Multiple oceans can be rendered from the perspective of multiple observers |
 |
Fixed location, observer-centered, and surf zone oceans supported |
 |
Open architecture for incorporation of user-defined wave simulation algorithms |
 |
Customizable ship motion strategy for correct behavior of objects/vessels on the ocean |
 |
Shallow water and coastline effects including breaking waves, depth and shoreline transitions, and wave effects on vehicle motion |
 |
Multiple user-definable ocean definition parameters including sea state, wave height/direction, wind speed/direction, travel, modal period, alignment with wind, and peak threshold detection (for the distribution and rendering of white caps) |
 |
Basic, choppy, or shallow water waves |
 |
Capable of modeling the 13 sea states described by the Beaufort scale, or the nine sea states described by the Spectral Ocean Wave Model |
 |
Bow waves, and stern and hull wakes whose size and shape correspond to the size, shape, and speed of the vessel, as well as interact with the ambient water waves that the vessel encounters. These can serve as a visual aid in determining the speed, maneuvering, and turning of the vessel |
 |
Definition of Vega Prime Marine through LynX Prime or dynamically at runtime through the API |
 |
Pixel and fragment shader support for marine effects for realistic, view dependent optics and shading effects |


| Ease of Use |
 |
The combination of a GUI configuration tool and advanced functionality provides an infrastructure ideally suited for quick and easy creation and deployment of realtime 3D applications |
 |
An intuitive interface addresses the stringent requirements of realtime 3D application development and deployment |
| Increased Functionality |
 |
Vega Prime Marine is ideal for adding realistic ocean surfaces to Vega Prime applications |
 |
Supports multiple oceans and/or multiple observers |
 |
User definable ocean definition parameters |
 |
Marine effects that serve as a visual aid in determining the speed, maneuvering, and turning of the vessel, and whose size and shape correspond to the size, shape, and speed of a vessel. |
| Fully Customizable |
 |
An extendable development environment, delivering a wide range of customizable optimization and functionality |
 |
Open architecture for user-definable wave simulation algorithms |
| Maximum Performance |
 |
Optimized rendering (for realtime frame rates), fully customizable and scalable |
 |
Consumes minimal draw time |
 |
C++ STL-compliant architecture for increased productivity and performance |
| Added Value |
 |
Unmatched experience delivered from the world leader in realtime 3D simulation solutions |
| Total Flexibility |
 |
Highly customizable, allowing users to tailor their applications to their own software designs, rather than altering their software to fit into a product's constraints |


 |
Vega Prime v2.0 or higher |
 |
See the Vega Prime web page for additional system requirements |
[back to top]
|