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runtime
vega prime

modules
camera
dr
fx
ladbm
light lobes
marine
sensor prime
ir scene
ir sensor
vega prime radar
tmm
modules
blueberry3d
di-guy
dis/hla
gl studio
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vortex


GL Studio for Vega Prime is a rapid prototyping, design and deployment environment for the creation of 2D/3D photo-realistic graphical displays, such as instrumentation and equipment models, specifically for realtime 3D simulation and training applications.

The GL Studio Plug-In for Vega Prime allows for seamless integration of GL Studio components, such as MFD, Heads-up Displays, into Vega Prime applications without the need to write additional code . Once created, GL Studio objects can interact with both the user as well as with other Vega Prime objects.



Create real time instrumentation - MFD, EFIS, Heads-up displays, Analog
Encapsulates graphics and C++ code into a smart graphical object
LynX Prime GUI Interface
GL Studio for Vega Prime v2.5 Supports Vega Prime 2.0 and GL Studio v3.1 Build 2
Behavior libraries supplied such as buttons, knobs, sliders, lights, indicators, and altimeters
3D editor with separate orthographic and perspective views
Create simulation content for Reusable Learning Objects (RLO)
INT, INTA, GIF, TIFF, PNG, JPEG, XPM, BMP and RGB texture mapping
Online Documentation Repository



Photo-realistic instrumentation integration into your scene graph
Designed for content and software reuse
Generates optimized OpenGL code, not proprietary code
Designed for optimal performance on today's PC hardware
Easily integrates into new and existing C/C++ applications
Rapid creation of content through photo realistic textures
Unlimited deployment option



Available for Vega Prime v2.0

WINDOWS
Windows workstation, 1.0 GHz
1 GB RAM
4 GB hard drive
CD Rom drive
OpenGL 1.2 compliant graphics card
Windows XP Professional
Visual C++ 7.1

LINUX
Linux workstation
Red Hat Enterprise 3.0
512 MB RAM
1 GB hard drive
OpenGL 1.2 compliant graphics card
64 MB Texture memory
gcc 3.2 compiler

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