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GL Studio for Vega Prime is a rapid prototyping, design and deployment environment for the creation of 2D/3D photo-realistic graphical displays, such as instrumentation and equipment models, specifically for realtime 3D simulation and training applications.
The GL Studio Plug-In for Vega Prime allows for seamless integration of GL Studio components, such as MFD, Heads-up Displays, into Vega Prime applications without the need to write additional code . Once created, GL Studio objects can interact with both the user as well as with other Vega Prime objects.


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Create real time instrumentation - MFD, EFIS, Heads-up displays, Analog |
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Encapsulates graphics and C++ code into a smart graphical object |
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LynX Prime GUI Interface |
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GL Studio for Vega Prime v2.5 Supports Vega Prime 2.0 and GL Studio v3.1 Build 2 |
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Behavior libraries supplied such as buttons, knobs, sliders, lights, indicators, and altimeters |
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3D editor with separate orthographic and perspective views |
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Create simulation content for Reusable Learning Objects (RLO) |
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INT, INTA, GIF, TIFF, PNG, JPEG, XPM, BMP and RGB texture mapping |
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Online Documentation Repository |


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Photo-realistic instrumentation integration into your scene graph |
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Designed for content and software reuse |
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Generates optimized OpenGL code, not proprietary code |
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Designed for optimal performance on today's PC hardware |
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Easily integrates into new and existing C/C++ applications |
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Rapid creation of content through photo realistic textures |
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Unlimited deployment option |


Available for Vega Prime v2.0
| WINDOWS |
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Windows workstation, 1.0 GHz |
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1 GB RAM |
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4 GB hard drive |
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CD Rom drive |
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OpenGL 1.2 compliant graphics card |
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Windows XP Professional |
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Visual C++ 7.1 |
| LINUX |
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Linux workstation |
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Red Hat Enterprise 3.0 |
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512 MB RAM |
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1 GB hard drive |
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OpenGL 1.2 compliant graphics card |
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64 MB Texture memory |
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gcc 3.2 compiler |
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