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Vega Prime FX delivers the functionality required to simulate a wide variety of special effects in realtime 3D applications. All effects can be accessed, modified and added to an application using either the LynX Prime GUI configuration tool, or directly through the API. Additionally, effects can be predefined and adjusted by a number of visual attributes to customize the display, timing, triggering and performance characteristics of the effects within scenes.
Users can also easily construct and customize particle special effects with Vega Prime FX. Configurable attributes include velocity, gravity, particle size and particle life span. In addition to building customized special effects, users can leverage immediate access to predefined and optimized effects within any Vega Prime application.
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Explosion |
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Splash |
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Debris |
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Flak |
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Rotating blade |
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Missile trails |
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Fire/flames |
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Rotor wash |
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Volumetric/ billboard smoke |
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Muzzle flash |
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Smoke |
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Custom particle effects |


| Coordinate System Support |
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Full support for Flat and Round Earth coordinate systems |
| Illumination and Emissivity |
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Effects can be defined so that they illuminate the geometry in the scene around them. If applicable, effects are also automatically and appropriately affected by time of day and scene illumination within the application. |
| Platform Independent API |
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Applications configured and developed on one supported platform may be deployed on another without code modification |
| User-Defined Texture Animation Speed |
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Texture animation can be based upon the targeted frame rate or accurate timing relative to true frame rate |
| Advanced Particle Effects |
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Custom particle effects can be easily defined and can include attributes such as gravity, velocity (vector, spherical, random, wind) and emissivity |
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Particle systems are inherently managed per channel, providing optimal performance |
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Fully configurable particle systems can assign effect geometry to be built in the cull or draw stage, providing the flexibility to customize the effect for your particular hardware's strength |
| Collision Support |
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Support for triggering of effects through intersections with bounding volumes; collision with bounding domains can also be specified so particles can bounce off walls or other objects |
| User-Definable Termination |
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Hard stop |
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Fade out while emitting new particles |
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No new particles are emitted after a specified time and all active particles fulfill their life cycle |
| Double precision |
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Accurate placement and representation of objects and terrain within large scenes |


| Flexibility |
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A cross-platform, extendable, development environment, delivering a wide range of customizable optimization and functionality. |
| Fully Customizable |
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Special effects can be defined to fade in or out, as well as change shape, scale and/or color over time. A number of user-definable attributes affecting performance can also be defined. |
| Unparalleled Performance |
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� Optimized rendering, fully customizable and scalable |
| Productivity |
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An intuitive interface addresses the stringent requirements of cross-platform, realtime 3D application development and deployment |
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C++ STL-compliant architecture for increased productivity and performance |
| Ease Of Use |
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The combination of a GUI configuration tool, including "wizards," and advanced API functionality provides an infrastructure ideally suited for quick and easy creation and deployment of realtime 3D applications |
| Added Value |
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Unmatched experience delivered in a low-cost COTS toolkit |
| Extendable |
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Allows a high degree of customization, allowing users to tailor their applications to their own software designs, rather than altering their software to fit into a product's constraints |


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Vega Prime v2.0 or higher |
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See the Vega Prime web page for additional system requirements |
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