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vega prime

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Vega Prime FX


Vega Prime FX delivers the functionality required to simulate a wide variety of special effects in realtime 3D applications. All effects can be accessed, modified and added to an application using either the LynX Prime™ GUI configuration tool, or directly through the API. Additionally, effects can be predefined and adjusted by a number of visual attributes to customize the display, timing, triggering and performance characteristics of the effects within scenes.

Users can also easily construct and customize particle special effects with Vega Prime FX. Configurable attributes include velocity, gravity, particle size and particle life span. In addition to building customized special effects, users can leverage immediate access to predefined and optimized effects within any Vega Prime application.

Explosion
Splash
Debris
Flak
Rotating blade
Missile trails
Fire/flames
Rotor wash
Volumetric/ billboard smoke
Muzzle flash
Smoke
Custom particle effects



Coordinate System Support
Full support for Flat and Round Earth coordinate systems
Illumination and Emissivity
Effects can be defined so that they illuminate the geometry in the scene around them. If applicable, effects are also automatically and appropriately affected by time of day and scene illumination within the application.
Platform Independent API
Applications configured and developed on one supported platform may be deployed on another without code modification
User-Defined Texture Animation Speed
Texture animation can be based upon the targeted frame rate or accurate timing relative to true frame rate
Advanced Particle Effects
Custom particle effects can be easily defined and can include attributes such as gravity, velocity (vector, spherical, random, wind) and emissivity
Particle systems are inherently managed per channel, providing optimal performance
Fully configurable particle systems can assign effect geometry to be built in the cull or draw stage, providing the flexibility to customize the effect for your particular hardware's strength
Collision Support
Support for triggering of effects through intersections with bounding volumes; collision with bounding domains can also be specified so particles can bounce off walls or other objects
User-Definable Termination
Hard stop
Fade out while emitting new particles
No new particles are emitted after a specified time and all active particles fulfill their life cycle
Double precision
Accurate placement and representation of objects and terrain within large scenes



Flexibility
A cross-platform, extendable, development environment, delivering a wide range of customizable optimization and functionality.
Fully Customizable
Special effects can be defined to fade in or out, as well as change shape, scale and/or color over time. A number of user-definable attributes affecting performance can also be defined.
Unparalleled Performance
� Optimized rendering, fully customizable and scalable
Productivity
An intuitive interface addresses the stringent requirements of cross-platform, realtime 3D application development and deployment
C++ STL-compliant architecture for increased productivity and performance
Ease Of Use
The combination of a GUI configuration tool, including "wizards," and advanced API functionality provides an infrastructure ideally suited for quick and easy creation and deployment of realtime 3D applications
Added Value
Unmatched experience delivered in a low-cost COTS toolkit
Extendable
Allows a high degree of customization, allowing users to tailor their applications to their own software designs, rather than altering their software to fit into a product's constraints



Vega Prime v2.0 or higher
See the Vega Prime web page for additional system requirements

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