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runtime
vega prime

modules
camera
dr
fx
ladbm
light lobes
marine
sensor prime
ir scene
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vega prime radar
tmm
modules
blueberry3d
di-guy
dis/hla
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immersive
vortex


DIS/HLA for Vega Prime allows users to easily network Vega Prime applications through LynX Prime to provide DIS and HLA operations without any programming. Whether trying to achieve HLA compliance or developing a Vega Prime simulation that must be distributed among multiple machines or with multiple participants, DIS/HLA for Vega Prime reduces time and effort.

The module is built on MÄK Technologies' best-selling VR-Link networking toolkit, providing all the flexibility and networking expertise expected from a MÄK product. The module comes with instant, out-of-the-box interoperability with the RPR FOM. Its flexible FOM-Agile architecture makes using other FOMs easy. Through the FOM Mapper, users can build a simulation once and have it switch between several different federations.

Through the embedded VR-Link API, users can access emissions data, environmental data, logistics and more. Setting up a basic simulation, including vehicle positions and orientations and network parameters, requires no coding. The module handles dead-reckoning, smoothing, thresholding, heartbeats, conversions to and from coordinate systems required by DIS and the RPR FOM, and articulated parts.



Easily network Vega Prime applications, without writing code, through an intuitive GUI
Extendible for other types of networking data
Built-in RPR FOM support
FOM Agile - Easily switch between FOMs with GUI FOM Mapper
Built-in support for easily receiving and sending entity information
C++ API



Quickly and easily achieve DIS or HLA compliance
Reduces the cost, time and risk of developing distributed simulations
Flexible for customization
All the features of MÄK's VR-Link networking tools are integrated with Vega Prime



DIS: 2.0.4 (IEEE 1278.1), 2.1.4 (IEEE 1278.1a)
RPR FOM: 0.5, 0,7, 0.8, 1.0, 2.0
RTI: DMSO RTI NG 1.3 v6, MÄK RTI 1.3.7 ngc



Available for Vega Prime v2.0.x

WINDOWS
Windows workstation, 1.0 GHz or higher
1+ GB RAM
4+ GB hard drive
CD Rom drive
OpenGL 1.2 compliant graphics card
Windows XP Professional
Visual C++ 7.1

LINUX
Linux workstation
Red Hat Enterprise 3.0
1+ GM RAM
4+ GB hard drive
OpenGL 1.2 compliant graphics card
64+ MB Texture memory
gcc 3.2 compiler

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