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Blueberry3D Development Environment brings advanced fractal mathematics and procedural geometry to MultiGen-Paradigm's Vega Prime environment. The Blueberry3D Development Environment is a C++ API integrated with VSG and Vega Prime, as well as the LynX Prime user interface. The ability to create geometrical shapes procedurally only when needed allows incredible complex and detailed terrain databases to be built and visualized quickly and efficiently.
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Procedural geometry in realtime |
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Fractal based vegetation |
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Uses VSG (Vega Scene Graph) |
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LynX Prime GUI interface |
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C++ API |


| Procedural Geometry |
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Geometrical shapes created from mathematical models only when needed |
| Unique Fractal Vegetation |
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Every natural object is unique as it is spawned from different fractal "seeds" |
| Motion Model Optimization |
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Ensure optimized performance by tuning your database to the behavior of your motion model |


| Ease of Use |
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Integrated with Vega Prime and the LynX Prime GUI configuration tool |
| Unique Fractal Vegetation |
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Every natural object is unique and persistent as it is spawned from different fractal "seeds" |
| Large Areas - Small Database |
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Terrain detail is created from mathematical models in realtime, allowing the data stored offline to be kept to a minimum |


Available for Vega Prime v2.0.x
| WINDOWS |
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Windows workstation, 1.0 GHz+ |
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512 MB RAM |
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1 GB hard drive |
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CD Rom drive |
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OpenGL 1.2 compliant graphics card |
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Windows XP Professional |
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Visual C++ 7.1 |
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