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runtime
vega prime

modules
camera
dr
fx
ladbm
light lobes
marine
sensor prime
ir scene
ir sensor
vega prime radar
tmm
modules
blueberry3d
di-guy
dis/hla
gl studio
immersive
vortex


Blueberry3D Development Environment brings advanced fractal mathematics and procedural geometry to MultiGen-Paradigm's Vega Prime environment. The Blueberry3D Development Environment is a C++ API integrated with VSG and Vega Prime, as well as the LynX Prime user interface. The ability to create geometrical shapes procedurally only when needed allows incredible complex and detailed terrain databases to be built and visualized quickly and efficiently.

Procedural geometry in realtime
Fractal based vegetation
Uses VSG (Vega Scene Graph)
LynX Prime GUI interface
C++ API



Procedural Geometry
Geometrical shapes created from mathematical models only when needed
Unique Fractal Vegetation
Every natural object is unique as it is spawned from different fractal "seeds"
Motion Model Optimization
Ensure optimized performance by tuning your database to the behavior of your motion model



Ease of Use
Integrated with Vega Prime and the LynX Prime GUI configuration tool
Unique Fractal Vegetation
Every natural object is unique and persistent as it is spawned from different fractal "seeds"
Large Areas - Small Database
Terrain detail is created from mathematical models in realtime, allowing the data stored offline to be kept to a minimum



Available for Vega Prime v2.0.x

WINDOWS
Windows workstation, 1.0 GHz+
512 MB RAM
1 GB hard drive
CD Rom drive
OpenGL 1.2 compliant graphics card
Windows XP Professional
Visual C++ 7.1

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